Title Update 19.2 – Manutenzione server TD2 – 7 novembre

Martedì 7 novembre i server di The Division 2 saranno offline dalle 9.30 per una manutenzione programmata, che servirà a implementare il Title Update 19.2.

Durata prevista: ~ 3 ore
Dimensione patch: ~ 5.5GB

Seguire il post su Twitter o il Server Status ufficiale per aggiornamenti su eventuali ritardi/estensioni della manutenzione, o riaperture anticipate dei server.

 

PATCH NOTES [ENG]

INCURSION – PARADISE LOST

  • Fixed the issue with the weekly chest not resetting.
    • The chest now doesn’t have a cooldown.
    • If you have multiple keys in your inventory, you can open the weekly chest until there are no more keys in your inventory.
    • Players will be able to earn 1 key per week.
  • Fixed the issue with the agent not being able to get the collectibles after defeating the Lovebirds.
  • Fixed the issue with the missing subtitles for Johnson during the “Vows” collectible comm.
  • Fixed the issue with the glass windows still being present on the building instead of being destroyed in the final beat.
  • Fixed the issue with Wright becoming immune if he has poison or bleed debuff active when reaching the armor cap.

DESCENT

  • Fixed the issue with the blueprint for the TDI “Kard” Custom Named Pistol not dropping from Reconstructed Caches.
  • Fixed the issue with a second blueprint for the Motherly Love Named Gloves dropping from Reconstructed Caches.
  • Fixed the issue with the blueprint for the Test Subject Named AR being incorrectly placed in the rifles section at the Crafting Station.
  • Fixed the issue with the blueprint for the Fox’s Prayer Named Kneepads that wouldn’t appear as listed at the Crafting Station after receiving it.
  • Fixed the issue with the blueprint for The Gift Named Backpack being incorrectly placed in the vests section at the Crafting Station.
  • Added more weekly collectibles to Descent
  • Fixed the issue with the Blueprints for the Named Sidearms of several specializations being received from Reconstructed caches:
    • Diceros Special (Demolitionist sidearm)
    • Maxim 9 (Technician sidearm)
    • Firestarter (Firewall sidearm)
    • Survivalist D50 (Survivalist sidearm).
  • Fixed the issue with the blueprints for Named gear pieces gained from Reconstructed caches not requiring brand-specific materials. This includes:
    • Mohterly Love
    • Contractor’s Gloves
    • Everyday Carrier
    • Caesar’s Guard
    • Nightwatcher
    • Zero F’s
    • Emperor’s Guard
    • The Setup
    • The Hollow Man
    • The Closer
    • Ferocious Calm
    • Pristine Example
    • The Gift
    • Claws Out
    • Forge
    • Anarchist’s Cookbook

GEAR, WEAPONS & TALENTS

  • Fixed the issue with The Empress International backpack and the Battery Pack Named Backpack drops that could be bought with the Armor core attribute instead of the Skill tier attribute.
  • Fixed the issue with the Incinerator Turret not exploding after being disabled or destroyed if the player has previously equipped another type of turret and then equipped the Ortiz: Exuro gearset.
  • Fixed the issue with the Actum Est talent of the St. Elmo’s Engine exotic weapon not working after a new St. Elmo’s exotic weapon was equipped on the character.
  • Fixed the issue with The Vigilance Talent resetting when the agent’s shield takes damage.

DIRECTIVES

  • Fixed the issue with deployable skills not being usable while aiming them when the “Cool Skills” directive was active.

UI

  • Fixed the issue with the area objective marker that would persist after entering the final area of the “November Two” bounty.
  • Fixed the issue with The Recruiter’s name being present in Legacy Manhunt menu for Faye Lau Climax mission.
  • Added other minor UI fixes.

VANITY

  • Fixed the issue with GEN Ramen set mods icons that would have Items icons instead of Mods icons when looking from the Apparel menu.
  • Fixed various clipping issues with a few apparel event items on male Agent:
    • GEN Ramen pants
    • GEN Ramen neckpiece
    • Tomorrow gloves
    • Low Life shoes
  • Fixed the issue with several NPC weapons having placeholder textures.

OTHER

  • Fixed the issue with the Monorail doing a 180° spin as the last fight of the Manning Zoo mission was about to start.
  • Fixed the issue with the “Access the generators” sub-objective in Countdown from the Reactors arena not updating after interacting with the first button while holding down the Move Forward key.
  • Added multiple localization fixes.

 

 

Post Recenti